Captain Earth Episode 1-7 Review

Captain Earth

Without a doubt, Bones is the go-to for high quality animation, but their writing tends to be a bit hit-and-miss. Yes, they have brought us several terrific series over the years, such as Fullmetal Alchemist Brotherhood, Tokyo Magnitude 8.0, and Soul Eater. But they have also brought some not-so-memorable series too, like the unfortunate No.6, Jyu-Oh-Sei, and Heroman. That’s not to say their ‘bad’ series aren’t worth watching, but they’re certainly not the strongest things to come out of Bones, the studio who prides itself on creating exciting and mostly original productions. Captain Earth is their latest original production, and while I’m not usually a fan of mecha shows, I was respectively a fan of both the director and screenwriter of Star Driver, Takuya Igarashi and Yōji Enokido. It was a rather ludicrous plot and setting, but the action and animation was just too much to walk away from and it quickly became a show I hounded for week after week. Well, Igarashi and Enokido are back this year with their new 25-episode series, Captain Earth.

Captain Earth, anime, Bones, Studio Bones, Takuya Igarashi, Yōji Enokido, mecha,

Captain Earth focuses on Daichi Manatsu as he travels to Tanegashima Space Center after seeing an all-too-familiar rainbow in the sky. A wave of deja-vu washes over him as he’s remembering his father, his childhood, and friends he hasn’t seen in years. Naturally, this being a mecha show, he also has the latent ability to pilot a giant robot (in this case, the Earth Engine). Daichi is quickly thrust into not only the atmosphere, but also a role wherein he must stop the raiding Kil-T-Gang from Uranus. *SIGH* Yes, they’re from Uranus. Whether that’s a joke from Enokido or perhaps that’s just not a joke in Japan remains to be seen, but the fact that the Kil-T-Gang are beings that feed on libido, I’m thinking that there’s more to their origins than these initial seven episodes are declaring.

Speaking of these seven episodes, Captain Earth has been a bit of a slow build introducing the world and characters that will encompass these two cours. Aside from all of the bizarre, slow setup that Captain Earth has given us already, episode 7 leaves us with a really solid premise for the series. All of the team has been assembled: Daichi (the leader), Hana (the precog), Teppei (the former member/android of Kil-T-Gang), and Akari (the hacker). They form the Midsummer’s Knights and are now ready to begin their task of fending off Kil-T-Gang, preventing from completing their libido-feasting mission. There’s definitely a lot more talk-to-action ratio, but the action that is here is very pretty, if not parts being repetitive. Whenever Daichi launches the Earth Engine to do battle, prepare to see the same animation again and again. It’s not too bothersome now, but should the series continue into the teens of showing this transformation, then it will most certainly become annoying, but I’d expect an expedited version after a few more episodes. It also looks like we’ll be seeing more of the Kil-T-Gang and their compatriots as episode 8 is teasing a new Planetary Gear arriving.

Captain Earth, anime, Bones, Studio Bones, Takuya Igarashi, Yōji Enokido, mecha,

Captain Earth has had a slow launch, but since it’s a two cour series, I can forgive its pacing for the time being. Now that the squad is assembled and everyone’s where they need to be for the bulk of the show, we will hopefully get some great action mixed with some good writing. I’m expecting and needing some more character development from the rest of the cast, but I’ve got 18 episodes to get there. Captain Earth can either be out of this world, or a failure at launch, we’ll soon see. Be sure to follow it on Crunchyroll every Saturday and check back with Geekenstein for more anime reviews and much, much more!

When I opened the door called Truth, my childhood ended. It was a summer I could never forget.

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