The best parts of geek culture… in one BEAST!

Rekoil Interview with Plastic Piranha’s Jason Brice

Rekoil Interview with Plastic Piranha’s Jason Brice

Sep 15, 2013

The Adobe Flash Player is required for video playback.Get the latest Flash Player or Watch this video on YouTube. We interviewed Jason Brice, the president and CEO of Plastic Piranha about their upcoming multiplayer first-person shooter Rekoil at PAX Prime 2013. Rekoil is being developed by industry veterans and modding gods to bring their FPS vision to life....

Mark of the Ninja Interview with Klei’s Nels Anderson

Mark of the Ninja Interview with Klei’s Nels Anderson

Jul 10, 2013

Stealth in games is a tricky feat to pull off. Recent hits like Skyrim and Dishonored have had their hand at it with much accolade, but there are few titles that can truly harness the experience. Even with a vast array of programmable actions, high end lighting dynamics and realistic graphics, so few have pulled off the true nature of sneaking throughout the...

Cards Against Humanity Signed PAX Packs Giveaway

Cards Against Humanity Signed PAX Packs Giveaway

Jun 28, 2013

We here at Geekenstein love Cards Against Humanity and our audience, so what better way to merge the two then give one lucky fan all three exclusive PAX East 2013 expansions packs to Cards Against Humanity, signed by Max Temkin himself. You have one week to get your best entry in and our crack team will determine what made them laugh the hardest. In the mean...

In The Lab with NinjaBee’s Andrew Hill and Patrick Spens

In The Lab with NinjaBee’s Andrew Hill and Patrick Spens

Jun 9, 2013

Since their start in 2004, NinjaBee has made quite a name for themselves in the downloadable world. After the success of Cloning Clyde on the Xbox Live Marketplace, NinjaBee has since moved on to bigger venues, working with companies like EA, Real Studios and even Disney. Their biggest accomplishment, Kingdom of Keflings, sold over 600,000 units on Xbox Live...

In the Lab with FrogDice’s Michael Hartman

In the Lab with FrogDice’s Michael Hartman

Jun 9, 2013

FrogDice is a gamer group from Kentucky that had many games to show off, most notably a strange mix of dungeon crawler and Dr. Mario of all things. This game, Dungeon of Elements, is related to Tower of Elements, which is a match-three tower defense RPG. The people at FrogDice seem committed to combining casual and core genres to create interesting new blends...

In the Lab with Giant Spacekat’s Brianna Wu

In the Lab with Giant Spacekat’s Brianna Wu

Jun 8, 2013

Episodic, cinematic action comes to iOS with Revolution 60, which combines the branching dialogue and moral choices from Mass Effect with quick-time events, such as in Heavy Rain. Combat, interestingly enough, takes cues from MegaMan Battle Network, in which you and your opponent have a grid of squares you can move around on during the fight, which gives it a...

In the Lab with Spearhead Games’ Simon Darveau

In the Lab with Spearhead Games’ Simon Darveau

Jun 8, 2013

It’s good to know that some developers still support local co-op and Tiny Brains is an excellent example of putting it to good use. The game has four rodent characters, each with their own special genetically-mutated, physics-based power, and all four will need to cooperate to complete the various puzzles and challenges found in the game. One has a force...

In The Lab with Disco Pixel’s Trevor Stricker

In The Lab with Disco Pixel’s Trevor Stricker

Jun 7, 2013

The next time you’re at a gaming convention being wrangled into line like cattle by glorified interns just to see the next big AAA franchise installment trailer that everybody else has already seen on YouTube, consider the indie games. It is no secret that we here over yonder at Geekenstein love the indie games. Not only are they more fun, creative and...

In the Lab with Shobu Games’ Chase LaCas

In the Lab with Shobu Games’ Chase LaCas

Jun 7, 2013

Fearless Night is shaping up to be another slickly-animated 2D fighting game in the same vein as Skullgirls or BlazBlue. While only one character was on display and not all of her frames were completed, the combo system was robust enough and the gameplay had a fast frenetic feel familiar to the genre. The developers are shooting for somewhere in the...

In the Lab with 11 Bit Studios’ Pawel Miechowski

In the Lab with 11 Bit Studios’ Pawel Miechowski

Jun 6, 2013

Anomaly 2 continues the interesting twist that the first game brought to the table: tower OFFENSE gameplay. Instead of placing towers along a path and vanquishing advancing foes, you lead a sortie of various tanks and battle mechs through a preset path while accordingly healing them or deploying smokescreens and the like. The big addition to this sequel is a...