That’s right, folks! It’s time for another of my budget Standard brews. This time, I’m dissecting one of my older Standard decks that I got good results with at the last few Game Days: Mono-White Humans. This deck will only be Standard-legal for a little bit longer, get it while it’s available!
This deck has a very simple game plan: win as fast as possible. It accomplishes this goal by playing a large number of creatures and swinging in for as much damage s possible. To this end, I’ve put together a very low-cost deck that is perfectly capable of winning in the first four turns, given a great hand. However, it averages in at around turn 6 wins. Without any further ado, here’s the deck:
Champion of the Parish
Champion of the Parish is the linchpin of the deck and the best one drop in Standard today. A turn one Champion is a beautiful start for this deck, since it will more likely than not be swinging for at least 2 points of damage on the next turn. In later turns, it quickly becomes a beast, often topping out at 4/4 or 5/5 by turn 4, an incredible value for your one mana initial investment.
Boros Elite is a bit worse than Champion on the first turn, but it’s essential to keep a good mana curve. However, it’s still a great card for the deck. With the number of creatures produced by this deck, activating the Battalion ability is ridiculously easy. A 3/3 on the attack is still a great investment at only one mana.
Dryad Militant rounds out the one drops. As a two-power one drop with a bonus ability tacked on, Dryad Militant is good enough to include even though it isn’t a human to buff the all-important Champion of the Parish.
Gather the Townsfolk
Gather the Townsfolk is the ideal follow-up to a turn one Champion of the Parish, allowing you to swing for 3 on turn two, then 5 on turn three.
Knight of Glory, Azorius Arrester, and Elite Inquisitor
These three fill in the rest of the two drop slots, keeping up the assault. Knight of Glory’s Exalted ability is surprisingly useful when dealing with blockers, or with black creatures/removal. The Arrester locks down blockers, while Elite Inquisitors pulls some real weight in the attacking department, with the added bonus of being immune to the vampires or zombies you may see in some of the more popular decks in use now.
Crusader of Odric and Frontline Medic
The Crusader is a great finishing creature, often coming down as a 5/5 or higher and tangling with the larger creatures if your opponent has lived long enough to cast them. Frontline Medic makes attacking into creatures a much better proposition for you, and it can also keep your opponents’ Sphinx’s Revelation and Bonfire of the Damned modest, or even keep them from happening at all.
Odric, Master Tactician
Odric is the biggest finisher of the deck, since it allows you to decide blockers, which most of the time translates to “no blockers, hit for 12 for the win.”
The last few slots are filled out by Oblivion Ring, one of the best white removal spells in Standard. Use it to eliminate pesky blockers or whatever else plagues you.
- 4x Champion of the Parish
- 4x Boros Elite
- 4x Dryad Militant
- 4x Gather the Townsfolk
- 4x Knight of Glory
- 3x Azorius Arrester
- 3x Elite Inquisitor
- 4x Crusader of Odric
- 2x Frontline Medic
- 2x Odric, Master Tactician
- 4x Oblivion Ring
- 22x Plains
Potential Sideboard Cards:
This is your best bet against Supreme Verdict.
Fiend Hunter and/or Banisher Priest
More removal is always a great thing. Use these guys against other aggro decks to clear the board a little.
Some more artifact and enchantment hate never hurts.
Rest in Peace
Kill those Reanimator decks by hitting them where it hurts most.
I hope this deck works as well for you as it has for me. If you have any questions or comments about this deck, any of my other articles, or MtG in general, feel free to hit me up at Jake@Geekenstein.com!
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