Octodad: Dadliest Catch Interview and Preview

Octodad is a game that is impossible to play without laughing. Even with the original’s terribly frustrating in a completely on purpose way controls, they only worked to make the game as laugh inducing as possible. When Young Horses announced that they were making a sequel, and that they were naming it Octodad: Dadliest Catch, I laughed at the title and began anticipating more of one of the strangest and charming games I’ve played.

Building more levels to utterly trash and attempt to move through is normal for a sequel, but Young Horses have decided to make the controls more user friendly, while somehow retaining the inherent wackiness. It sounds like an impossible task for a game based around weird controls, but not only have they done it, they did it on a controller. If you’ve played Octodad before, you know how impossible of a task that sounds. They have simplified movement, not in a way that won’t lead to you crashing into everything, but one that reduces the amount of time moving around takes.

While I loved the first game, there wasn’t a whole lot to it. Dadliest Catch is not only the full Octodad game we’ve been waiting for, but it’s upping the ante. Now you can go outside and must hide your octopus nature from all sorts of prying eyes. They’ve set the stage for even more humorous situations and from what I played, they are likely to deliver. In a year with Bioshock Infinite and The Last of Us, I enjoy that I can look forward to a game as simple and fun as Octodad. I love a fantastic narrative and thrilling game as much as the next, but a game that just makes me smile is just as good.