Review | Back to Bed
Aug16

Review | Back to Bed

A major trend that has come to light in recent years is the process of updating flash games into fully fleshed out games for paid releases. We’ve seen it work with the likes of Super Meat Boy, and now the experimental puzzle game Back to Bed has gotten the retail treatment. But was this game worth the update or should it have stayed on the Internet? Back to Bed¬†(PC [Reviewed], Mac, Linux) Developer:¬†Bedtime Digital Games...

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Aperture Tag Review
Aug01

Aperture Tag Review

Once upon a time, Portal 2 was being developed as a game without portals. We all know how that worked out, but I’ve always been intrigued with that idea. The entirely new category of first person puzzler requires more than just portals after all, it needs some variety. The makers of Aperture Tag share my sentiments, and have lovingly crafted a Portal 2 mod campaign using only a paint gun and its gel mechanics. Portals are used...

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Space Farmers Review
Jul25

Space Farmers Review

First, to get this out of the way, there is no actual farming in Space Farmers. There are pigs and cows lurking around, and farmer characters to select, but you will not be collecting the harvest. Put away your thoughts of hovering tractors flying through fields of off-color fruits and vegetables. Instead of the zero gravity crop simulator you might expect from Steam in 2014, Space Farmers is instead a co-op puzzle game put out by the...

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The Fall Review
Jul14

The Fall Review

Puzzle platformers are classic. From titles like Out of This World to the Space Quest series, games in the genre have always found a way to be light-hearted yet engrossing no matter what generation it comes from. While they’ve always dabbled in different styles and tones, the sense of heart behind the project always shines through and the story, characters and even the world feels true to to form. One could even go as far to say...

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Munin Review
Jun19

Munin Review

Munin, the new Norse themed platform flipping puzzler from Portuguese developer Gojira, reminds me a bit of a restaurant one might visit at a theme park. Its graphical style is immediately striking, but this serves as little but window dressing, and the meat of the experience is a standard mix of puzzle and platform elements that have been combined here in a unique and yet familiar package. To extend this metaphor beyond its breaking...

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