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Review | Middle-earth: Shadow of Mordor

Review | Middle-earth: Shadow of Mordor

Oct 13, 2014

Beheading an enemy is a satisfying feeling. Monolith Productions have seemingly set out to prove this statement true with Middle-earth: Shadow of Mordor, a fully realized journey beyond the Black Gate set between The Hobbit and Lord of the Rings. You play as Talion, a ranger who once lived with his family guarding the mountains of shadow. This changed when the...

Assassin’s Creed Rogue announced for Xbox 360 and PS3

Assassin’s Creed Rogue announced for Xbox 360 and PS3

Aug 5, 2014

After a poor quality trailer leaked earlier today, Ubisoft has come forward and officially announced Assassin’s Creed Rogue, an upcoming game set in the Assassin’s Creed universe for the two last generation consoles that are still relevant. In Assassin’s Creed Rogue, you play as Shay Patrick Cormac, an assassin who has – you’ve...

Watch Dogs Review

Watch Dogs Review

Jun 6, 2014

When it was first announced in 2012, Ubisoft Montreal made the bold claim that Watch Dogs was being designed to “go beyond the limits of today’s open world games.” Their vision of the game would allow players to control an entire city through their trademarked hacking mechanics and manipulate it in inconceivable ways. Running on a brand new game engine and...

Wolfenstein: The New Order Review

Wolfenstein: The New Order Review

May 29, 2014

The Wolfenstein franchise is a strange beast. For something that has been bounced around between developers and publishers as much as it has, it has been remarkably consistent. The New Order is the fifth game in the series (not counting multiplayer only Enemy Territory), and they all share a continued continuity, to the point that a character from Raven’s...

Max: The Curse of Brotherhood Review

Max: The Curse of Brotherhood Review

May 3, 2014

Max and the Magic Marker was a relatively overlooked title. It’s not that it wasn’t any good, it actually had some interesting mechanics, but it simply didn’t fill a gaping chasm in anyone’s heart. On top of that, the drawing physics didn’t flawlessly transfer to the other platforms it was ported to. However, Press Play’s second outing with Max tries to tailor...