Blendo Games released Gravity Bone in 2009. It was a strange game to say the least. As Citizen Able, you moved through a world of cube people assassinating targets and stealing industry secrets. It only took about 15 minutes to play through and can be found here. It was one of the strangest and more interesting games I’ve ever played. Short, sweet and to the point, Gravity Bone mixed comedy and nonlinear storytelling in such a way that left me wanting more. Not because I felt the length was a detraction, but because I wanted to experience its brilliance fresh.
Thirty Flights of Loving is Gravity Bone’s sequel and was developed in conjunction with the Idle Thumbs podcast kickstarter. It was then released and is available as a direct download and from Steam for $5. If you want to play Gravity Bone first, it is also included within the game so you can see the demise of Citizen Able before playing the brand new chapter of his story and that new chapter is fantastic.
Thirty Flights of Loving (PC)
Developer: Blendo Games
Publisher: Blendo Games
Released: August 20, 2012
Thirty Flights of Loving is breakneck exercise in non-linear storytelling done right. Your trip truly starts after a surprising and effective jump cut and continue through a whirling blend of hallucinations, flashbacks and shootouts. Citizen Able has loved, lost and murdered some people and now you get to as well. If you appreciate narrative techniques or just enjoying a good story, you will not be disappointed.
Citizen Able’s strange world of cube people, intricate underground bunkers, fancy parties and pulp filled spy stories is unlike anything games want you to experience today. In a world filled with brown military shooters and World of Warcraft clones, sometimes you need a strong dose of strange to remind you how imaginative video games can actually be. I cannot recommend Thirty Flights of Loving enough.
Even though I wasn’t aware of it during it’s campaign, nor did I back it, this may be my favorite Kickstarter project yet. Yes, you have to pay for a 15 minute game, but those fifteen minutes are some of the most interesting I’ve experienced. Brendon Chung is a master storycrafter and treats the player as an intelligent person who can understand subtlety and reach a conclusion on their own. It’s weird, beautiful and brilliant, and just as the first, it left me wanting more in all the right ways.